E05 — The Moon Realm — Storyboard
Mentor: Bruno (bear philosopher, simple linen robe, eyes closed) Shard: Philosophy (Sense) Runtime: 3:00 — intentionally the shortest of the season's interior episodes Frames: 28
Episode at a glance
This is the season's quiet record. Where E04 added a third voice to Dzino's chord through laughter, E05 adds the fourth voice through not speaking. The episode's currency is stillness, and stillness is expensive — the temptation when shooting in voxel/AI-gen is to keep adding motion to fill the frame. Resist that. The valley is meant to underfill the screen.
Stillness budget. Of the 180 seconds:
- ~50% (≈90s) the dominant motion on screen is the tide-of-light sweeping in or out — nothing else. Dzino is either still, walking, or sitting.
- ~10s are the held two-shot at the lake — a single static composition longer than any other in the season. This is the production crown. Earn it by underplaying every shot before it. If frames 1–13 feel slow, frame 14 will feel sacred. If frames 1–13 feel busy, frame 14 will feel like a buffering screen.
- The remaining time is split between Dzino's bouncing entrance, Bruno's two lines, the shard's rise, and the closing pull-back.
Dramatic spine.
- Arrive softly (low-grav bounce) — the world refuses to be hurried.
- See the inverted star under the lake — I am also a light to someone.
- Sit beside the stillest figure on screen — be measured against him.
- Receive one question, give a wordless answer, receive one blessing.
- Carry the new voice (Voice 5) outward, leaving the valley unchanged.
Director's reminder. Bruno's eyes are closed for ~95% of his screen time. The bowl-chime exists for one moment — when he opens them. If the chime lands anywhere else, the episode breaks.
Palette discipline. Pale silver-cream for the tide. Deep navy for the lake. Indigo #4F46E5 Dzino. Cream #FFE4C9 for Bruno's robe. The faint star pulses warm peach-cream. Nothing else has saturation. If a frame wants color — refuse it.
Aspect. Vertical 9:16 primary; 16:9 director's cut composed within. Static shots favor centered or rule-of-thirds-low compositions — the sky is half the frame.
Scene 6.1 — The valley [00:00 – 00:40]
Frame 1 — Cold open: the threshold step
- Composition. Wide low-angle. Far horizon line low; sky owns ⅔ of frame. A single faint star, slightly off-center, pulses warm. Dzino enters frame from screen-left, mid-stride.
- Action. First step into the valley. The foot lowers, touches, then the whole body floats up an extra beat before settling — gravity is on a delay here. He doesn't react. He simply notices.
- Lighting & palette. Pre-tide moment. Sky deep navy bleeding to dusk-violet at the horizon. No tide on the floor yet. Single warm pulse from the star.
- Sound. Wind only. A barely-there low sustained tone — Bruno's leitmotif, felt not heard, already establishing.
- AI-gen prompt. "Wide voxel landscape, indigo voxel character with orange crown stepping into a pale silver-cream valley floor under deep navy sky, low gravity float-step, single faint warm star low on horizon, Studio Ghibli stillness, no music."
- Notes. This is the only moment in the episode the star is alone in frame. Anchor it.
Frame 2 — The hover beat
- Composition. Tight on Dzino's lower half. Feet, ground, the half-second of lift.
- Action. Hold the hover. Two extra animation frames between footfall and settle. He looks down at his own hover — huh.
- Lighting & palette. Cream pixel-dust kicked up by the step, drifting back down slower than physics allows.
- Sound. A single soft tick — almost a pebble landing in cotton.
- AI-gen prompt. "Close-up voxel feet hovering above pale moon-dust ground, slow settle, cream particles drifting in low gravity."
- Notes. Establishes the "extra moment" rule. Every subsequent step in this scene obeys it.
Frame 3 — Bouncing pattern, mid-distance
- Composition. Side-on tracking shot, parallel to walking direction. Camera moves at his pace.
- Action. Three or four bouncy steps. Each step: contact → hover → settle. The pattern has a quiet rhythm but he never accelerates into a skip. He doesn't laugh. This is not that kind of place.
- Lighting & palette. Still pre-tide. The valley floor reads as pale moon-stone — silver with cream undertone.
- Sound. Soft pat... pause... pat... pause. Wind continues.
- AI-gen prompt. "Side-tracking shot, voxel character bouncing in slow low-gravity rhythm across a wide pale silver valley, no music, Adventure Time meets Ghibli."
- Notes. Length: ~4 seconds. Resist cutting earlier; the rhythm needs to be felt.
Frame 4 — The first tide arrives
- Composition. High wide. Dzino tiny, lower-third. A pale-cream sweep enters from screen-right at the far edge of the valley floor.
- Action. Dzino stops. Watches the tide approach. The light rolls in, swells around his feet, holds for a beat, recedes back the way it came.
- Lighting & palette. The tide is the lightest object in the frame — pale silver-cream luminosity over the floor itself, not above it. As it passes Dzino, his indigo legs wash to a cooler, brighter indigo for two seconds, then deepen again.
- Sound. A long, slow inhale-sound — felt more than heard. As the tide recedes, the corresponding exhale.
- AI-gen prompt. "Wide overhead shot, slow rolling sweep of pale cream luminosity across a moon-valley floor, tiny indigo voxel figure standing still as the light passes, breath-rhythm, deep navy sky, no music."
- Notes. First establishment of the moon-breath. We will see this exact rhythm three more times.
Frame 5 — Following the breath
- Composition. Behind-Dzino tracking, low.
- Action. He resumes walking, but his bouncing now subtly matches the tide's rhythm — one bounce per inhale, one per exhale. He hasn't decided to do this. The valley is teaching him.
- Lighting & palette. A second tide rolls under him as he walks. The cream wash passes through him front-to-back.
- Sound. Wind, breath-tide, soft footfalls.
- AI-gen prompt. "Behind-shot, voxel figure walking in rhythm with rolling tide of pale light beneath his feet, slow lunar breathing pace."
- Notes. The episode's only "transformation through movement" moment. He is becoming quieter without knowing it.
Scene 6.2 — The lake [00:40 – 01:30]
Frame 6 — First sight of the lake
- Composition. Over-shoulder reveal. Dzino crests a low rise; the lake opens below — a perfect navy disc in a pale silver bowl.
- Action. He stops on the rise. Looks down. Doesn't yet move.
- Lighting & palette. The lake is the deepest navy in the entire episode. The valley around it is the palest. Maximum contrast moment of the frame so far.
- Sound. The wind drops. Not silence — a thinner wind. A held breath.
- AI-gen prompt. "Over-shoulder reveal of a perfectly still navy lake in a pale moon valley, voxel figure on a low rise looking down, deep navy water, single faint warm star high in the sky."
- Notes. Hold for 2 full seconds before cutting. The lake needs to register as a thing that has always been here.
Frame 7 — Approach to the water
- Composition. Side-on, mid. Lake fills the lower half; he walks toward its edge along the curve.
- Action. Slow approach. The bouncing is gone now — the nearer he gets to the lake, the more his steps settle. By the last few paces he's walking almost normally.
- Lighting & palette. A reflection of stars begins to ghost into the lake's surface as he gets closer.
- Sound. A soft lap — the only water-sound in the episode so far. Tiny.
- AI-gen prompt. "Side view, voxel character approaching the navy edge of a still lake, gravity gradually returning, reflections of stars beginning to appear in the water."
- Notes. Subtle gravity shift — Bruno's stillness has weight.
Frame 8 — The reflection insert
- Composition. Top-down, looking straight into the water. Frame fills with the reflection of the night sky.
- Action. Static. The reflection holds: every star above is below, mirrored. Then — slowly, almost imperceptibly — Dzino's silhouette enters the top of the frame as he reaches the bank. The water reflects every star except his.
- Lighting & palette. Navy lake. White points of starlight. Where his reflected star should be, there is instead a darker patch — and within it, a single warm pulse, rising from below the surface looking up.
- Sound. Held breath. No water sound. The Bruno leitmotif tone deepens by one half-step.
- AI-gen prompt. "Top-down view of still navy lake reflecting white stars, one star missing from reflection, instead glowing warmly UNDER the surface looking upward, voxel silhouette entering frame edge."
- Notes. This is the season's most important small image. It must read instantly: his star is below, looking up. If the audience needs a second pass, the cut is wrong.
Frame 9 — Dzino sees his own star looking back
- Composition. Match-cut: from his eyes (cream face, two pixel eyes) down into the water and back. A slow rack between his face and the inverted star.
- Action. Two beats on his face. No expression change — Dzino doesn't have many. But his eye-pixels brighten by one luminance step. Recognition, not understanding.
- Lighting & palette. Warm pulse from below tints his cream face peach for one frame.
- Sound. Single, very faint chime — not the bowl-chime yet. A sister note. Reserve the real chime.
- AI-gen prompt. "Close on cream voxel face, two pixel eyes, faint warm reflection on his cheek from below, indigo body, soft awe."
- Notes. Critical: do not over-animate the face. One luminance step on the eyes is the entire performance.
Frame 10 — Bruno revealed
- Composition. Slow lateral pan from Dzino along the lake's edge. Pan ends on Bruno: cross-legged, eyes closed, linen robe, his bulk a low cream-and-brown silhouette against the navy lake.
- Action. None. Bruno does not move. He has been there the entire time. The pan is the only motion.
- Lighting & palette. Bruno's robe is the same cream as the tide-light — he reads as part of the valley. His fur is a warmer brown, the only warm-brown in the episode.
- Sound. The Bruno tone, now plainly present. Still low, still felt-not-heard.
- AI-gen prompt. "Slow lateral pan along navy lake's edge ending on a still voxel bear in a cream linen robe, cross-legged, eyes closed, palms on knees, the stillest figure in frame."
- Notes. The pan is slow — 4 seconds. He arrives in frame the way a mountain arrives.
Frame 11 — Dzino sits
- Composition. Two-shot, profile. Bruno screen-right. Dzino approaches from screen-left and sits at a respectful gap — close enough to be with, far enough not to crowd.
- Action. He sits without being asked. Mirrors Bruno's posture badly — voxel knees don't really cross. He does his best. Settles.
- Lighting & palette. A new tide rolls in slowly from background, washes through both of them, recedes. They are unchanged by it.
- Sound. The lap of one ripple. Bruno tone holds.
- AI-gen prompt. "Two-shot at lake's edge, voxel bear cross-legged in cream linen robe, tiny indigo voxel figure sitting beside him, both facing the navy water, third tide of pale light rolling past behind them."
- Notes. Compose this frame so it can hold the next 3 seconds. It will.
Frame 12 — THE HELD SHOT — 3 seconds static
- Composition. Identical to Frame 11. Do not move the camera. Do not change focal length. Do not cut. Hold.
- Action. Both figures still. Bruno's chest rises and falls once. Dzino's chest rises and falls twice. The water does not move. The tide does not roll. The wind does not blow.
- Lighting & palette. Unchanged. Unchanged. Unchanged.
- Sound. Total silence. Pull every layer except Dzino's two breaths and Bruno's one. Even the leitmotif tone fades to nothing for these 3 seconds. This is the only true silence in the season.
- AI-gen prompt. "Static held two-shot, voxel bear and tiny voxel character sitting absolutely still by a perfectly still navy lake, no motion in the water, no wind, no tide, three full seconds of stillness, Studio Ghibli stillness extended."
- Notes. The crown of the episode. If post-production is tempted to insert a particle, a leaf, a breath of wind — refuse. The audience must register that something is being withheld. Stillness is the gift.
Scene 6.3 — The question [01:30 – 02:30]
Frame 13 — Bruno opens his eyes
- Composition. Tight close on Bruno's face, three-quarter profile. Lake softly out of focus behind him.
- Action. His eyelids — voxel slits — open. Slow. Two pixel eyes appear, dark and warm, looking at the water first, then to Dzino.
- Lighting & palette. As his eyes open, a half-tone of warmth blooms across his cheek — the only such warmth on him in the whole episode.
- Sound. The bowl-chime. Single strike. Allowed to ring its full tail. This is the sound the episode has been waiting for.
- AI-gen prompt. "Tight close on voxel bear's face, slow eye-open, dark warm pixel eyes, cream-brown fur, cream linen robe shoulder visible, navy lake softly blurred behind."
- Notes. Every frame of this episode has been training the audience to register this single change. Don't rush the open. 1.5 seconds, lid to lid.
Frame 14 — The question
- Composition. Two-shot, slightly tighter than Frame 11. Bruno screen-right, Dzino screen-left, both now looking at each other.
- Action. Bruno speaks. Mouth animation minimal — voxel mouths don't really move. The line lands as much in his eyes as in his lips.
- Lighting & palette. Same as the held shot. The bowl-chime tail still audible underneath.
- Sound. BRUNO: "Why are you walking?" Spoken slowly, low register, no emphasis on any one word. The sentence is a stone dropped in water.
- AI-gen prompt. "Two-shot, voxel bear philosopher in linen robe gently looking at tiny voxel character, lake's edge, the moment of a single asked question, hushed."
- Notes. No music underneath the line. The bowl-chime's decay is the only accompaniment.
Frame 15 — The silent answer
- Composition. Profile mid-shot of Dzino. Bruno's shoulder just in frame screen-right, soft-focus.
- Action. Dzino does not speak. He raises one tiny hand — slow, deliberate, the most deliberate motion he has made — and points past camera, off into the horizon-direction where the faint star pulses.
- Lighting & palette. A peach-cream pulse from the off-screen star washes across his face on the exact beat his finger lifts. Sync these.
- Sound. Silence. The pulse of the star is heard as a very soft warm hum — almost a breath.
- AI-gen prompt. "Profile shot of indigo voxel character raising one small hand to point off-frame at a faint warm star, peach-cream pulse on his face, navy lake behind, deeply hushed."
- Notes. The whole season's logline is in this frame. He cannot say what the star is. He can only point.
Frame 16 — Bruno's blessing
- Composition. Reverse: tight on Bruno. He has already closed his eyes again — the open-eye moment is over.
- Action. Tiny nod. Speaks the second and final line.
- Lighting & palette. Warmth bleeds out of his cheek as his eyes close. He returns to the cool cream-of-tide.
- Sound. BRUNO: "Good. Don't lose that." Even slower than the question. Then — silence. No bowl-chime this time. The chime was for the opening, not the closing.
- AI-gen prompt. "Tight close, voxel bear with closed eyes, the smallest possible nod, lips just barely moving, the moment after a blessing."
- Notes. "That is the entire teaching." Resist any score swell. The blessing must feel undecorated.
Frame 17 — The lake ripples
- Composition. Top-down on the lake. Dead center, a single point.
- Action. From beneath the surface, a single pulse. One ripple expands outward in slow concentric rings. The reflected stars wobble. The inverted star — Dzino's star — brightens at the ripple's center.
- Lighting & palette. The ripple catches cream highlights along its leading edge.
- Sound. The ripple is the only sound. A slow, watery ohhh — felt as much as heard.
- AI-gen prompt. "Top-down view of navy lake, single ripple expanding outward from the center, reflected stars wobbling, one warm star glowing brighter UNDER the surface at the ripple's origin."
- Notes. Hold to let the ripple reach the frame's edge. This shot earns its time.
Frame 18 — The shard rises
- Composition. Match-cut from top-down to a low water-level angle. The ripple is now at mid-distance, expanding away from camera. At its origin, something breaks the surface.
- Action. The Philosophy shard rises slowly from the water — a small voxel form, navy-and-cream, faintly pulsing in the same rhythm as the faint star. It does not splash. It emerges as if the water were breathing it out.
- Lighting & palette. Shard tints the immediate water around it warm. First true warm light on the lake.
- Sound. A new tone joins Dzino's chord — Voice 5. Low, sustained, fifth-interval. The chord deepens into something fuller than it has been all season.
- AI-gen prompt. "Low water-level shot, navy lake surface, small voxel shard rising slowly from the center of a fading ripple, soft warm pulse, no splash, gentle emergence."
- Notes. The shard's form should echo Bruno's silhouette by a hair — a small philosophical joke, never spoken.
Frame 19 — Click into chest
- Composition. Mid two-shot, slightly elevated. Dzino's chest center-frame. Bruno still beside him, eyes closed.
- Action. The shard floats from the lake to Dzino. Hovers a beat in front of his chest — so the audience sees the moment of deciding — then clicks in. The indigo of his body pulses once, deeper.
- Lighting & palette. A brief peach-cream halo blooms around his chest at the click, fades.
- Sound. A small, satisfying click. Voice 5 settles into the chord. The chord, now five voices, plays under the rest of the scene at a low register.
- AI-gen prompt. "Voxel character at lake's edge, small philosophy shard clicking into his chest, soft warm bloom at impact, voxel bear meditating beside him, cool cream-and-navy palette."
- Notes. The deeper chord is the audience's reward. They've earned it through the silence.
Scene 6.4 — Onward [02:30 – 03:00]
Frame 20 — The clumsy bow
- Composition. Two-shot, wider than Frame 19. Bruno seated, eyes closed, returned to total stillness. Dzino on his feet beside him.
- Action. Dzino bows. Voxel bows are not graceful — his whole upper body tips forward as a single block, holds, comes back up. He does it twice, the second time slightly less awkward. He doesn't expect a response. He gets none.
- Lighting & palette. A new tide of cream light sweeps gently through the scene from the background — the valley resuming its breath.
- Sound. Wind picks up very slightly. The chord underneath holds.
- AI-gen prompt. "Voxel character bowing twice in front of a meditating voxel bear by a navy lake, awkward but sincere, pale tide of cream light sweeping past in the background."
- Notes. This is the only mildly comic beat in the episode. Underplay it — it lands harder if Dzino is clearly trying to be respectful.
Frame 21 — Dzino walks on
- Composition. Long mid-shot, Dzino in profile, walking screen-right out of the lake basin. Bruno still visible screen-left, distant, unmoved.
- Action. Steps return. The bouncing is back, but quieter — one bounce per breath, matched to the tide's rhythm now without any conscious effort. He carries himself differently. He doesn't look back.
- Lighting & palette. The lake recedes from frame as the camera follows him out.
- Sound. Footfalls. Wind picking up gradually. The five-voice chord holding underneath.
- AI-gen prompt. "Profile mid-shot of indigo voxel character bouncing gently in low gravity along the curve of a moon-lake, walking out of frame screen-right, navy lake and meditating bear distant in background."
- Notes. The bounce now has intention. Same animation, different feeling.
Frame 22 — The tide wipes the ripple
- Composition. Top-down on the lake. Ripple still faintly visible from Frame 17.
- Action. A tide of cream light rolls across the lake — across the surface, the only time we see it touch water — and as it passes, it erases the last trace of the ripple. The lake is glass-still again.
- Lighting & palette. The tide briefly makes the lake the brightest object in the frame, then it returns to deepest navy.
- Sound. The breath-sound of the tide, slightly louder this once. Then nothing.
- AI-gen prompt. "Top-down navy lake, pale cream tide of light sweeping across the surface and erasing a faint ripple, returning the water to perfect stillness."
- Notes. This shot pays off Frame 4's establishment. The valley reclaims itself.
Frame 23 — Long pull-back
- Composition. Very long pull-back, slow. Frame begins on the lake; over 6 seconds the camera retreats to reveal the entire valley, Dzino climbing out the far side as a tiny indigo dot, Bruno an even smaller cream dot at the lake's edge.
- Action. Dzino crests the far ridge. Stops at the top for one beat — just one — then continues over and out of sight.
- Lighting & palette. A new tide rolls across the entire valley floor. From this height it is the most complete view of the moon-breath we get.
- Sound. Wind louder now. The chord audible but distant. No music swell.
- AI-gen prompt. "Extreme long pull-back from a moon-valley with a navy central lake, tiny voxel bear meditating at the lake's edge, even tinier voxel character cresting the far ridge, pale tide of cream light rolling across the entire valley floor, deep navy sky with one warm star."
- Notes. This is the visual rhyme of Frame 4. He came in alone; he leaves with a fifth voice. The valley is unchanged.
Frame 24 — The pause at the ridge
- Composition. Cut closer: medium-long, behind Dzino on the far ridge. Beyond him, the next biome's hint — a faint copper-gold glow at the horizon (Otto's stream, E06 seed).
- Action. He stands. Looks ahead. The faint star is one pixel brighter than before.
- Lighting & palette. First warmth-on-character of the episode — the copper glow tints his indigo body very faintly.
- Sound. The five-voice chord, clear now and clean.
- AI-gen prompt. "Behind voxel character standing on a low ridge, looking out at a faint copper-gold horizon glow under deep navy sky, single warm star slightly brighter, gentle stillness."
- Notes. Continuity hand-off to E06. The copper glow is barely-there. Don't sell it.
Frame 25 — Insert: the inverted star, one last time
- Composition. Brief cut back to top-down on the lake. 1 second only.
- Action. Static. The water is glass-still. Beneath the surface, Dzino's reflected star pulses once — warmly, in time with the faint star above.
- Lighting & palette. Pure navy + one warm point of light. The simplest frame in the episode.
- Sound. A single warm hum, almost subliminal.
- AI-gen prompt. "Top-down still shot of navy lake reflecting white stars, one warm star glowing under the surface, single soft pulse, otherwise perfectly still."
- Notes. The inverted star is the season's most important small visual idea. Plant it again here so the audience carries it forward: he too is a star somewhere, to someone.
Frame 26 — Bruno alone
- Composition. Wide, lake-edge. Bruno cross-legged, eyes closed, exactly as we found him. The composition is a near-mirror of Frame 10's reveal.
- Action. He has not moved. He will not. A tide of cream light rolls past him. He receives it without acknowledgment.
- Lighting & palette. Cream-on-navy. Warm-brown bear in the middle.
- Sound. Wind. The chord fading further into background. Bruno's leitmotif tone returns to felt-not-heard.
- AI-gen prompt. "Wide lake-edge shot, voxel bear in cream linen robe meditating perfectly still, navy lake, pale cream tide rolling through frame, no character motion."
- Notes. He stays. They all stay. That's the rule of the season.
Frame 27 — Final wide
- Composition. Closing wide of the entire valley, similar to Frame 23 but lower and steadier. Dzino is gone from frame. Bruno is a small cream dot. The lake is glass.
- Action. A tide rolls in. Holds. Recedes. The valley takes one full breath. End on the recede.
- Lighting & palette. The most balanced frame of the episode — equal parts pale cream and deep navy. Single warm star above.
- Sound. Wind alone. The chord has faded. The bowl-chime is gone. Just the breath of the moon.
- AI-gen prompt. "Closing wide of a moon-realm valley taking one slow breath, pale cream tide rolling in and out across the floor, distant tiny meditating bear at a still navy lake, deep navy sky, single faint warm star, no music, only wind."
- Notes. Earn the final beat by ending on the recede, not the swell. The valley exhales the audience out.
Frame 28 — Cut to black
- Composition. Black.
- Action. None.
- Lighting & palette. None — but allow ½ second of the warm star pulsing alone in the dark before the title card or transition.
- Sound. One last, very faint warm hum from the star. Then silence.
- AI-gen prompt. "Pure black with a single faint warm star pulsing once at center, fade to total black."
- Notes. No title card if the next episode is queued; if it's a standalone drop, the Pixoci mark fades up only after a full second of black.
Style anchors needed
These are the references the AI-gen pipeline (or hand-painters) must have locked before frame 1 is generated. Without them, the episode will drift visually within shots and the held-shot crown will fail.
- Bruno character sheet. Voxel bear, ~1.6× Dzino's height when seated. Cream linen robe with simple folds (3–4 voxel-pleats max). Warm-brown fur peeking at the wrists, ankles, top of head. Dark warm pixel eyes. Eyes-closed pose is canonical; the eyes-open pose is a single specialized sheet — used in exactly one frame (13) and referenced from there into Frame 14's wide. Bruno never animates beyond the eye-open and a single small nod.
- The valley plate. Pale silver-cream floor, deep navy sky, single faint warm star. Three lighting variants needed: pre-tide (no wash), tide-incoming (front edge of cream wash), tide-passing (full wash). All three must come from the same source plate to keep palette identical across cuts.
- The lake plate. Top-down and water-level versions. Top-down shows full reflected starfield with the missing reflection of Dzino's star and the inverted warm star under the surface. Water-level shows the lake's edge and the horizon line behind it. Reflection accuracy matters — the missing-star spot must be in the same lake-coordinate every time it's referenced.
- The inverted-star asset. The most important small visual idea in the season. A single warm voxel point, placed below the navy lake plane, with a soft warm pulse cycle (1.4s in / 1.4s out, matching the faint star above). Render it once; reuse in Frames 8, 17, 25.
- The tide-of-light VFX. A pale cream luminance sweep across the floor (Frames 4, 5, 11, 23, 26, 27) and once across the lake's surface (Frame 22). Same speed, same opacity ramp, same direction. Treat it as one asset that re-enters the episode like a recurring character.
- The Philosophy shard. Small voxel form, navy-and-cream, faintly Bruno-silhouette-shaped. Pulses warm in time with the faint star. Two states needed: in-water (rising), in-flight (between water and chest), and the soft halo at click. Click halo is reused from earlier shards' library — keep consistent with E01–E04.
- Dzino's bounce-cycle for low gravity. Three-frame footfall: contact, hover, settle. The hover frame is the longest of the three. New animation for this episode — must match the gentler bounce-cycle in Scene 6.4 (intentional, post-Bruno) which uses the same frames at slightly slower spacing. Don't re-animate; just re-time.
- Bruno's leitmotif tone. Single sustained low note, sub-audible at the bottom of the mix. Felt, not heard. Needed as a stem so the mix can fade it across the held shot (frame 12) and bring it back at the eye-open (frame 13).
- The bowl-chime. Single strike, full natural decay (~6 seconds). Used exactly once — Frame 13 eye-open. If anyone in post is tempted to re-use it on the shard click, the click, or the bow, deny them.
- The five-voice chord stem. Voice 5 (added this episode) needs to be a low fifth-interval drone — felt as gravity restored under Dzino's chest, not as a melodic addition. Mixer should sit it under the existing four voices, not on top.
- Continuity seed for E06. The faint copper-gold horizon glow in Frame 24. Must match the opening palette of E06 (Stream of Liquid Gold, Otto's biome). Locked at 5–8% opacity here — barely a hint. If it reads, it's too strong.
Storyboard Draft 1 — E05 The Moon Realm. The held shot is the show. Everything else exists to earn it.